## Your Opinion is Wrong

June 20, 2012 § 3 Comments

I want you to do something for me, no, no, don’t worry, it’s not very complex.

I want you to stare at the picture I’ve put in just below here.

And now, I want you to think about what you noticed. « Read the rest of this entry »

## Resolution and Scaling: Wild Theory

June 12, 2012 § Leave a comment

They say that communism works, in theory. So I’m going to roll with a little thought exercise here.

I read a piece a while back, detailing how the author believed that PC gamers were being “self-entitled” by demanding that they be able to run games at 1080P 60, and the author made claims about the quality of films, particularly those in the Blu-Ray format, to do with its typical 24fps rate, and detailed stuff to do with the quality on screen. For the life of me, I can’t remember where I read it, but an interesting point was raised, namely that we should be aiming for photo-realistic quality(technically a more accurate term would be “pixel-perfect,” that is that no “blemishes” are shown), but at 1280 * 720, instead of the usual 1920 * 1080. « Read the rest of this entry »

## The Maths of Pixels.

June 7, 2012 § 2 Comments

This is a fairly short post, just to describe the maths behind “size” of video files, specifically in their uncompressed form. Obviously, the number here have no real world application, but I find it interesting.

Specifically, we’re looking at something running at 24fps, and running on what wikipedia says is 2k resolution for cinemas, 1998 × 1080, which is a 1.85:1 aspect ratio, not that that’s related, oh, and let’s say we’re dealing with a 2 hour long movie, which is running in 3D.

So, if we have a 1998 x 1080 screen, we’re dealing with 2,157,840 pixels on screen.

Let’s assume that each pixel is running in 32 bit colour, so we have 69,050,880 bits on each frame, which is (divided by eight to get) 8,631,360 bytes in each frame(obviously, the simpler equation is just to multiply the bits by 4 to get 32 bits as bytes).

There are 48 frames every second(24 frames, twice, to deal with 3D), which means we have 414,305,280 bytes every second.

With sixty seconds in every minute, we have 24,858,316,800 bytes every minute.

With one-hundred and twenty minutes in two hours, we have 2,982,998,016,000 bytes for the whole film.

There are 1024 bytes in a kilobyte, so if we divide by 1024 we have 2,913,084,000 kilobytes.

The same applies for kilobytes into megabytes, so it’s 2,844,809 megabytes.

Funnily enough, the same as above applies to get gigabytes, so it’s 2,778 gigabytes, or 2.7 terabytes.

Unless I’ve made a mistake in my maths here, which is entirely possible.