Life in the Metro
October 2, 2012 § Leave a comment
Metro 2033 has always surprised me as a game, developed by 4A Games(A developer made up primarily of Ex-GSC Game World employees), and based on the work of Dmitry Glukhovsky, it’s safe to say that it’s a very different game to most. I first played Metro at the end of 2010, via an underpowered laptop, and while I enjoyed the gunplay, and loved the doom and gloom, the long loading screens and terrible general performance turned me off. Now though, thanks to the power of a decent computer, and even more useless knowledge about the gaming world, I’ve come to appreciate just how similar Metro is to other games, and just how different.
Metro 2033 is a first person shooter, mostly set in a suite of corridors, with a colour pallet made up primarily of different shades of Grey and Brown. You make your way through these corridors, fighting other people and mutants, advancing its linear plot, and going through a whole series of set-pieces. However, its gameplay is surprisingly emergent at times, with a very similar feel to it as that of Deus Ex: Human Revolution, with both stealth and gun blazing options perfectly viable. It has occasional use of colours, through radioactive plants, and other oddities in the Metro, which contrast wonderfully with the usual feel, and its story will often refuse to spoon-feed you, a beautiful change from the video game norm. On top of this, the game really pops when it runs well, and thanks to the length of levels, allows for snack sized play, if you so desire. Though, admittedly, that’s mostly the fault of optimisation.
I guess it also helps that the game is a lot of fun, so hopefully, despite my general failure when it comes to finishing games, I will be able to finally knock this one off my pile.